Zahra sadat Mirzazadeh; Mohammad kashtidar; Adel Rahmanpour
Abstract
Startups play a key role in reducing unemployment and economic growth. Governments have been turning to college student startups since the early twentieth century.Field Research and Experience The student startups at the universities of the country express the lack of flourishing. The purpose of this ...
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Startups play a key role in reducing unemployment and economic growth. Governments have been turning to college student startups since the early twentieth century.Field Research and Experience The student startups at the universities of the country express the lack of flourishing. The purpose of this study was to identify and prioritize the factors affecting the growth of sports science startups in Iran using network analysis technique.The statistical population of this study consisted of experts in student startups, professors and students of management of sport science faculties of Iran and were selected as snowball sampling. From in-depth interviews with experts and research backgrounds, 41 factors were identified and classified into 6 clusters as effective factors. The data were analyzed with the help of experts and software from SuperDisign and SPSS. The experts prioritized the clusters in the order of individual founding factors, college learning environment, academic economics, technology and communication, facilities and social and cultural settings. In the overall ranking below the criteria, the Founder of Social Up and Emotional Intelligence Startup was ranked as the most important priority and the family support for sport was the least important. It is recommended to launch a network called Sports Industry and Community Needs to apply student research results and increase student motivation and innovation.
Ahmad Nazari torshizi; Zahra sadat Mirzazadeh; Amir Akbarzadeh
Abstract
Man is introduced to the game since being born and by the game, which learns a lot of skills and games in the world today are done in many ways. One of the most popular ways to play video games is to sports games. Therefore the purpose of this article is designing a Conceptual Model of Young People's ...
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Man is introduced to the game since being born and by the game, which learns a lot of skills and games in the world today are done in many ways. One of the most popular ways to play video games is to sports games. Therefore the purpose of this article is designing a Conceptual Model of Young People's Attitudes toward Sporting Computer Games. First, by means of the Grounded theory of the foundation and the method of encoding the Glazer, through an interview with 23 experts in this field of scientific activity, Physical education students who had a history of online games and sport clubs executives, coded. 6 The category of "addiction to the game", "mental imagery", "sense of competition", "excitement", "club group" and "sense of excellence" were the main reasons for young people to play computer games. Then a conceptual model was drawn. To confirm the conceptual model derived from the Grounded foundation theory, a questionnaire was developed based on the results of the research and among those who at least once experienced computer games, they were distributed electronically and in person in a sampling compartment. A total of 120 questionnaires were collected and completed. The software version 3 of the conceptual model was tested using the software, which validated the results of the confirmatory factor analysis, conceptual model. Finally, around the categories discussed and suggestions for future research on ways to be useful for young people.